Difference between revisions of "3972-5597"

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''Player Techs''
 
''Player Techs''
*[[White Techs]]
+
*[[White Techs (CCFS)]]
*[[Yellow Techs]]
+
*[[Yellow Techs (CCFS)]]
*[[Red Techs]]
+
*[[Red Techs (CCFS)]]
*[[Green Techs]]
+
*[[Green Techs (CCFS)]]
*[[Blue Techs]]
+
*[[Blue Techs (CCFS)]]
*[[Black Techs]]
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*[[Black Techs (CCFS)]]
 
*[[Physical Techs]]
 
*[[Physical Techs]]
 
*[[Chrono Cross Dual and Triple Techs|Dual and Triple Techs]]
 
*[[Chrono Cross Dual and Triple Techs|Dual and Triple Techs]]

Revision as of 02:29, 20 March 2016

General Information

Chrono Cross

Like so many other components of Cross, the graphical and sound resources for each Element occupy three files: one egfx, one drp, and one eins. The egfx file may be replaced by a junk file for Elements that don't require it.

Element drp files have been observed to contain almost every possible subtype: minst, mseq, tim, timinfo, mesh, and drp subtypes 10, 12, and 16 have all been attested. In addition, Elements that cause damage will contain a type 26, PC Techs include one anim for each PC involved, and Summons (and a few Techs) may include models.

Note: These files aren't actually in anything remotely resembling a useful order. I've broken them down into categories in an attempt to make it easier to find the files for a specific Element or Tech.

Elements

Player Techs

Enemy Techs and Misc.

From: Chrono Cross File Structure