Difference between revisions of "Games"
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− | For '''translated materials''', visit [[Supporting Material Translation]]. Check out [[Interviews]] also. The scripts of all games are available at [[Scripts]]. Note [[Cutscene List]] and [[Savepoint List]]. Videos (like commercials and trailers) can be found at [[Videos]]. Want a new Chrono game? Read [[Chrono Break]]. The Chrono font is ITC Serif Gothic Heavy (thanks cald). | + | For '''translated materials''', visit [[Supporting Material Translation]]. Check out [[Interviews]] also. The scripts of all games are available at [[Scripts]]. Note [[Game Mechanics]], [[Cutscene List]], and [[Savepoint List]]. Videos (like commercials and trailers) can be found at [[Videos]]. Want a new Chrono game? Read [[Chrono Break]]. The Chrono font is ITC Serif Gothic Heavy (thanks cald). |
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Revision as of 06:06, 17 June 2009
For translated materials, visit Supporting Material Translation. Check out Interviews also. The scripts of all games are available at Scripts. Note Game Mechanics, Cutscene List, and Savepoint List. Videos (like commercials and trailers) can be found at Videos. Want a new Chrono game? Read Chrono Break. The Chrono font is ITC Serif Gothic Heavy (thanks cald).
Altogether, these people were with Chrono series development throughout all three games:
- Masato Kato (Scenario Writer, Director)
- Yasunori Mitsuda (Music Composition & Arrangement)
- Yasuyuki Honne (Art Direction)
- Minoru Akao (Sound Programming)
- Hiroki Chiba (Event Planning)
- Kyoko Yamashita (Public Relations, Localization)
These people worked on Chrono Trigger and Chrono Cross, but not Radical Dreamers:
- Katsuhisa Higuchi (Programming)
- Kiyoshi Yoshii (Battle Programming)
- Chiharu Minekawa (Sound Effects)
These people worked on Chrono Trigger and Radical Dreamers, but not Chrono Cross:
- Eiji Nakamura (Sound Engineer)
- Haruyuki Nishida (Battle Planning)
- Makoto Shimamoto (Battle Planning)
- Keitarou Adachi (Programming)
This person worked on Chrono Cross and Radical Dreamers, but not Chrono Trigger:
- Masaki Kobayashi (Programming)
References to the Chrono series can be found in a few other games.
- Ninja Gaiden
Ninja Gaiden was before Chrono Trigger's time, but Masato Kato did work on the game. Irene Lew's codename for the CIA is "Sea Swallow", which you might recognize as the name of Serge's weapon in Chrono Cross.
The Ninja Gaiden series may also have a few story elements that Masato Kato reused or shared between games:
- Ryu's father was not killed but was brainwashed and became evil (like Wazuki).
- The antagonist in Ninja Gaiden I is Guardia de Mieux, who becomes Jacquio (Jakio, "wicked king" in Japanese, while Jaki or "wicked" was Janus's Japanese name in CT).
- The antagonist in Ninja Gaiden II is called Ashtar and he carries the Sword of Chaos, which feeds on blood and hatred and which was "grown out of the bone of the Demon, the same way as your sword is supposed to come from the fang of the Dragon" (Ryu's sword is the Dragon Sword). It's like the Einlanzer vs. Masamune stuff.
- In Ninja Gaiden III, Ryu is framed for the murder of Irene, but it was in fact an artificial doppelganger of him that killed her (compare with Serge's murder of Kid).
- The NGIII antagonist Clancy wants to use some kind of transdimensional ruins/warship to "reshape" the world. This reminds me of Lynx's plan to reshape history in RD, though Clancy merges with the warship so the Time Devourer comes to mind too. Also, he manipulated Ryu into furthering his own agenda, like how all the villains manipulated Serge in CC.
- BS DynamiTracer
A poyozo is seen on the score scene.
- Xenogears
Lucca appears as an NPC towards the beginning of the game.
- Front Mission 4
A billboard in the demo trailer says "Behold ZEAL".
- Dragon Quest Heroes: Rocket Slime
- Children of Mana
Masato Kato was involved with the game, and uses a plot device similar to Chrono Cross's Time Crash:
- The Mana Lord then explains that this is the Sanctuary of Mana on Illusia in several thousand years to come. Your character doesn't understand, neither does Tess. He explains that in the current chaotic state, Mana distorts time and space, drawing Illusia's future to the present. He then rants on about how destruction is what is to become of everything... although some things return.
- "Space-Time Distortion" - The surging mana has torn time from space bringing forth the future. A thousand years from now the tree will wither and the sanctuary will fall. But the future is not yet set. You may yet escape by changing your path.
- Baten Kaitos
There are two guards named Gram and Leon, a nod to Gran and Leon (Masa and Mune to North American players).
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