Difference between revisions of "Games"
From Chrono Compendium
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*[[Patches (Radical Dreamers)|Translation Patches]] | *[[Patches (Radical Dreamers)|Translation Patches]] | ||
*[[Importance of Radical Dreamers]] | *[[Importance of Radical Dreamers]] | ||
+ | *[[Easter Eggs (Radical Dreamers)|Easter Eggs & Secrets]] | ||
*[[Radical Dreamers FAQ|General FAQ Sheet]] | *[[Radical Dreamers FAQ|General FAQ Sheet]] | ||
*[[Radical Dreamers Credits|Developers & Credits]] | *[[Radical Dreamers Credits|Developers & Credits]] |
Revision as of 23:52, 8 January 2006
Note that the scripts of all games are available at Scripts.
Chrono Trigger |
Chrono Cross |
Radical Dreamers |
Altogether, these people were with Chrono series development throughout all three games:
- Masato Kato (Scenario Writer, Director)
- Yasunori Mitsuda (Music Composition & Arrangement)
- Yasuyuki Honne (Art Direction)
- Minoru Akao (Sound Programming)
- Hiroki Chiba (Event Planning)
- Kyoko Yamashita (Public Relations, Localization)
These people worked on Chrono Trigger and Chrono Cross, but not Radical Dreamers:
- Katsuhisa Higuchi (Programming)
- Kiyoshi Yoshii (Battle Programming)
- Chiharu Minekawa (Sound Effects)
These people worked on Chrono Trigger and Radical Dreamers, but not Chrono Cross:
- Eiji Nakamura (Sound Engineer)
- Haruyuki Nishida (Battle Planning)
- Makoto Shimamoto (Battle Planning)
- Keitarou Adachi (Programming)
This person worked on Chrono Cross and Radical Dreamers, but not Chrono Trigger:
- Masaki Kobayashi (Programming)