Difference between revisions of "Games"
From Chrono Compendium
(→Radical Dreamers) |
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*[[Radical Dreamers Condensed Plot Summary]] | *[[Radical Dreamers Condensed Plot Summary]] | ||
*[[Patches (Radical Dreamers)|Translation Patches]] | *[[Patches (Radical Dreamers)|Translation Patches]] | ||
+ | *[[Radical Dreamers Translation Differences|Translation Differences]] | ||
*[[Radical Dreamers Love / Point System]] | *[[Radical Dreamers Love / Point System]] | ||
*[[Importance of Radical Dreamers]] | *[[Importance of Radical Dreamers]] |
Revision as of 04:01, 12 December 2008
For translated materials, visit Supporting Material Translation. Check out Interviews also. The scripts of all games are available at Scripts. Note Cutscene List and Savepoint List. Videos (like commercials and trailers) can be found at Videos. Want a new Chrono game? Read Chrono Break. The Chrono font is ITC Serif Gothic Heavy (thanks cald).
Altogether, these people were with Chrono series development throughout all three games:
- Masato Kato (Scenario Writer, Director)
- Yasunori Mitsuda (Music Composition & Arrangement)
- Yasuyuki Honne (Art Direction)
- Minoru Akao (Sound Programming)
- Hiroki Chiba (Event Planning)
- Kyoko Yamashita (Public Relations, Localization)
These people worked on Chrono Trigger and Chrono Cross, but not Radical Dreamers:
- Katsuhisa Higuchi (Programming)
- Kiyoshi Yoshii (Battle Programming)
- Chiharu Minekawa (Sound Effects)
These people worked on Chrono Trigger and Radical Dreamers, but not Chrono Cross:
- Eiji Nakamura (Sound Engineer)
- Haruyuki Nishida (Battle Planning)
- Makoto Shimamoto (Battle Planning)
- Keitarou Adachi (Programming)
This person worked on Chrono Cross and Radical Dreamers, but not Chrono Trigger:
- Masaki Kobayashi (Programming)
From: Main Page
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