Difference between revisions of "Games"
From Chrono Compendium
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*[[Chrono Cross FAQ|General FAQ Sheet]] | *[[Chrono Cross FAQ|General FAQ Sheet]] | ||
*[[Chrono Cross Credits|Developers & Credits]] | *[[Chrono Cross Credits|Developers & Credits]] | ||
+ | *[[Current events|Interesting Battle Room Textures]] | ||
*[[Dialogue Frames]] | *[[Dialogue Frames]] | ||
*[[Endings (Chrono Cross)|Endings]] | *[[Endings (Chrono Cross)|Endings]] |
Revision as of 04:55, 24 November 2007
Note that the scripts of all games are available at Scripts. Also note Cutscene List and Savepoint List. Want a new Chrono game? Read Chrono Break. The Chrono font is ITC Serif Gothic Heavy (thanks cald).
Altogether, these people were with Chrono series development throughout all three games:
- Masato Kato (Scenario Writer, Director)
- Yasunori Mitsuda (Music Composition & Arrangement)
- Yasuyuki Honne (Art Direction)
- Minoru Akao (Sound Programming)
- Hiroki Chiba (Event Planning)
- Kyoko Yamashita (Public Relations, Localization)
These people worked on Chrono Trigger and Chrono Cross, but not Radical Dreamers:
- Katsuhisa Higuchi (Programming)
- Kiyoshi Yoshii (Battle Programming)
- Chiharu Minekawa (Sound Effects)
These people worked on Chrono Trigger and Radical Dreamers, but not Chrono Cross:
- Eiji Nakamura (Sound Engineer)
- Haruyuki Nishida (Battle Planning)
- Makoto Shimamoto (Battle Planning)
- Keitarou Adachi (Programming)
This person worked on Chrono Cross and Radical Dreamers, but not Chrono Trigger:
- Masaki Kobayashi (Programming)
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