Difference between revisions of "3972-5597"
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''Elements'' | ''Elements'' | ||
− | *[[White Elements]] | + | *[[White Elements (CCFS)]] |
− | *[[Yellow Elements]] | + | *[[Yellow Elements (CCFS)]] |
− | *[[Red Elements]] | + | *[[Red Elements (CCFS)]] |
− | *[[Green Elements]] | + | *[[Green Elements (CCFS)]] |
− | *[[Blue Elements]] | + | *[[Blue Elements (CCFS)]] |
− | *[[Black Elements]] | + | *[[Black Elements (CCFS)]] |
*[[Summons]] | *[[Summons]] | ||
*[[Consumables]] | *[[Consumables]] |
Revision as of 02:29, 20 March 2016
General Information
Chrono Cross
Like so many other components of Cross, the graphical and sound resources for each Element occupy three files: one egfx, one drp, and one eins. The egfx file may be replaced by a junk file for Elements that don't require it.
Element drp files have been observed to contain almost every possible subtype: minst, mseq, tim, timinfo, mesh, and drp subtypes 10, 12, and 16 have all been attested. In addition, Elements that cause damage will contain a type 26, PC Techs include one anim for each PC involved, and Summons (and a few Techs) may include models.
Note: These files aren't actually in anything remotely resembling a useful order. I've broken them down into categories in an attempt to make it easier to find the files for a specific Element or Tech.
Elements
- White Elements (CCFS)
- Yellow Elements (CCFS)
- Red Elements (CCFS)
- Green Elements (CCFS)
- Blue Elements (CCFS)
- Black Elements (CCFS)
- Summons
- Consumables
- Traps
- Chrono Cross
Player Techs
- White Techs
- Yellow Techs
- Red Techs
- Green Techs
- Blue Techs
- Black Techs
- Physical Techs
- Dual and Triple Techs
Enemy Techs and Misc.