Difference between revisions of "Viper Manor"

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Viper Manor is the home of the [[Acacia Dragoons]] and the central base of operations for the protection and officiation of [[El Nido]]. Constructed in [[920 A.D.]] by the [[Viper Clan]], it was made in an antique, ornate style, and was sturdily built out of stone. Specifically, the structure was erected overlooking a cliff, the [[Viper Manor Bluffs]]; this afforded it a scenic view of the sea. The manor also lay in close proximity to [[Termina]], the chief protectorate of the Dragons. The outside featured a lengthy wall and gate to ward off intruders; the courtyards inside were decorated with stone walkways and much greenery. Stables containing [[Dragon]]s were also maintained on the outside, as was a watchtower activated at night to search for raiders. A guard of Acacia Dragoons was posted at the gates daily and across the courtyard each night; two combatants also stood near the front entrance of the mansion. Inside, curvy and detailed architecture was sculpted from marmoreal stone; the walls had a slightly beige hue, lending an aura of warmness to the environs. The seal of the Acacia Dragoons was emblazoned upon the main foyer's floor. From that focal point, two hallways extended out in the left and right directions. These hallways contained parlors built to house the Four Devas of the Dragoons; they were outfitted with expensive furniture and large, exquisite beds. At the end of either hallway were staircases leading to a basement complex that mirrored the floorplan above it, consisting of two hallways with a central lobby area.
 
Viper Manor is the home of the [[Acacia Dragoons]] and the central base of operations for the protection and officiation of [[El Nido]]. Constructed in [[920 A.D.]] by the [[Viper Clan]], it was made in an antique, ornate style, and was sturdily built out of stone. Specifically, the structure was erected overlooking a cliff, the [[Viper Manor Bluffs]]; this afforded it a scenic view of the sea. The manor also lay in close proximity to [[Termina]], the chief protectorate of the Dragons. The outside featured a lengthy wall and gate to ward off intruders; the courtyards inside were decorated with stone walkways and much greenery. Stables containing [[Dragon]]s were also maintained on the outside, as was a watchtower activated at night to search for raiders. A guard of Acacia Dragoons was posted at the gates daily and across the courtyard each night; two combatants also stood near the front entrance of the mansion. Inside, curvy and detailed architecture was sculpted from marmoreal stone; the walls had a slightly beige hue, lending an aura of warmness to the environs. The seal of the Acacia Dragoons was emblazoned upon the main foyer's floor. From that focal point, two hallways extended out in the left and right directions. These hallways contained parlors built to house the Four Devas of the Dragoons; they were outfitted with expensive furniture and large, exquisite beds. At the end of either hallway were staircases leading to a basement complex that mirrored the floorplan above it, consisting of two hallways with a central lobby area.
  
This lower area served many functions for the Dragoons. One room served as a research laboratory, though it may not have always been intended for this purpose (it may have been outfitted with scientific tools only after [[Luccia]] came to live there). The main treasury and armory existed on this floor also; the treasure room consisted of several antique and pricey items, along with gold and other precious metals. The armory sported several weapons of war arranged on a wooden apparatus for holding them; the room was decorated with five suits of armor. The creators also added a special back room for the [[Viper's Venom]], a fierce weapon used by the Viper Clan. Aside from these rooms, the basement housed the mess hall and barracks, which comfortably accomodated many Acacia Dragoons. The most interest aspect of the lower area was the center lobby; it consisted of metal bars to be used as a jail. On the first floor, a special Dragon statue was erected to be twisted in a certain pattern to allow access to the rest of the manor; if the combination failed, the ones attempting to gain access would plummet to the circular prison below.
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This lower area served many functions for the Dragoons. One room served as a research laboratory, though it may not have always been intended for this purpose (it may have been outfitted with scientific tools only after [[Luccia]] came to live there). The main treasury and armory existed on this floor also; the treasure room consisted of several antique and pricey items, along with gold and other precious metals. The armory sported several weapons of war arranged on a wooden apparatus for holding them; the room was decorated with five suits of armor. The creators also added a special back room for the [[Viper's Venom]], a fierce weapon used by the Viper Clan. Aside from these rooms, the basement housed the mess hall and barracks, which comfortably accomodated many Acacia Dragoons. The most interest aspect of the lower area was the center lobby; it consisted of metal bars to be used as a jail. On the first floor, a special Dragon statue was erected to be twisted in a certain pattern to allow access to the rest of the manor; if the combination failed, the ones attempting to gain access would plummet to the circular prison below. If the combination worked, access to the main hall of Viper Manor would be granted. This hall was used for formal ceremonies and events, such as the gathering of troops before an expedition; it was supported by eight pillars, and at the head of the room sat the throne of the Viper Clan.
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Near the entrace of the main hall, two doors on the left and right allowed passage to the two towers of Viper Manor. One led to the study and library, which was constructed to have two floors and a central table for meetings. The creators carved this large table out of wood, etched the Viper emblem in the center, and employed candles to provide artificial light. The library was then outfitted with countless tomes of knowledge and history; at the very top stood a stained glass window depicting a woman. The right walkway led to a special vault used to hold precious and meaningful treasures; the [[Memento Pendant]] was later interred here. Though this appeared to be the extent of Viper Manor's construction, the creators actually made the throne capable of rising up and down along the back wall. In the up position, it granted access to the most secretive rooms in the mansion -- two parlors and the balcony of Viper Manor. One of the parlors was outfitted as the ruling [[Viper]]'s office, and contained a bust of a famous person's head as well as a secret conference room in the back. The other parlor was probably intended as sleeping quarters for the family of the ruling Viper. The balcony contained its own small fountain system, which pumped water around the veneer. At night, the balcony would be lit up by green, ambient lights; this lended a romantic and serene effect to the platform. At the very top of the manor stood a small platform, built along a third of the balcony.  
  
 
====Radical Dreamers====
 
====Radical Dreamers====

Revision as of 05:04, 27 January 2006

General Information

Chrono Cross

Era: 1020 A.D.
Music: Birds Ambience, Viper Mansion
Items (Another World): Bronze Helmet, Bronze Mail, Bronze Sword, Daemon Charm, Decor Shield, Dragoon Gauntlet, Dragoon's Honor, Hero's Shield, Manor Key, Parlor Key, Sight Scope, Silver Earring, Silver Pendant
Items (Home World): Denadorite, Humour, Magic Seal, Mythril Helmet, Prison Key, Rainbow Shell, Viper's Venom
Elements (Another World): IceLance or 3 AeroSaucer, Ointment, Revive, TurnBlack, TurnBlue, TurnGreen, TurnRed, TurnYellow, TurnWhite
Elements (Home World): Deluge, Nimble, Toss&Spike (Zoah)
Enemies (Another World): Acacia PVT, Acacia SGT, Big Boxer, Gloop, Gobledygook, Li'l Boxer, Man-At-Arms, Man-Of-War, Portalgheist, Potty, Roborg, WillO'Wisp
Enemies (Home World): Guillot, Lantern Jaw, Porre PVT, Porre SGT, Spearfisher
Bosses (Another World): Ketchop, Marcy, Lynx, Neo-N-Bulb, Peppor, Solt
Bosses (Home World): Grobyc, Hell's Cook, Roachester

Viper Manor is the home of the Acacia Dragoons and the central base of operations for the protection and officiation of El Nido. Constructed in 920 A.D. by the Viper Clan, it was made in an antique, ornate style, and was sturdily built out of stone. Specifically, the structure was erected overlooking a cliff, the Viper Manor Bluffs; this afforded it a scenic view of the sea. The manor also lay in close proximity to Termina, the chief protectorate of the Dragons. The outside featured a lengthy wall and gate to ward off intruders; the courtyards inside were decorated with stone walkways and much greenery. Stables containing Dragons were also maintained on the outside, as was a watchtower activated at night to search for raiders. A guard of Acacia Dragoons was posted at the gates daily and across the courtyard each night; two combatants also stood near the front entrance of the mansion. Inside, curvy and detailed architecture was sculpted from marmoreal stone; the walls had a slightly beige hue, lending an aura of warmness to the environs. The seal of the Acacia Dragoons was emblazoned upon the main foyer's floor. From that focal point, two hallways extended out in the left and right directions. These hallways contained parlors built to house the Four Devas of the Dragoons; they were outfitted with expensive furniture and large, exquisite beds. At the end of either hallway were staircases leading to a basement complex that mirrored the floorplan above it, consisting of two hallways with a central lobby area.

This lower area served many functions for the Dragoons. One room served as a research laboratory, though it may not have always been intended for this purpose (it may have been outfitted with scientific tools only after Luccia came to live there). The main treasury and armory existed on this floor also; the treasure room consisted of several antique and pricey items, along with gold and other precious metals. The armory sported several weapons of war arranged on a wooden apparatus for holding them; the room was decorated with five suits of armor. The creators also added a special back room for the Viper's Venom, a fierce weapon used by the Viper Clan. Aside from these rooms, the basement housed the mess hall and barracks, which comfortably accomodated many Acacia Dragoons. The most interest aspect of the lower area was the center lobby; it consisted of metal bars to be used as a jail. On the first floor, a special Dragon statue was erected to be twisted in a certain pattern to allow access to the rest of the manor; if the combination failed, the ones attempting to gain access would plummet to the circular prison below. If the combination worked, access to the main hall of Viper Manor would be granted. This hall was used for formal ceremonies and events, such as the gathering of troops before an expedition; it was supported by eight pillars, and at the head of the room sat the throne of the Viper Clan.

Near the entrace of the main hall, two doors on the left and right allowed passage to the two towers of Viper Manor. One led to the study and library, which was constructed to have two floors and a central table for meetings. The creators carved this large table out of wood, etched the Viper emblem in the center, and employed candles to provide artificial light. The library was then outfitted with countless tomes of knowledge and history; at the very top stood a stained glass window depicting a woman. The right walkway led to a special vault used to hold precious and meaningful treasures; the Memento Pendant was later interred here. Though this appeared to be the extent of Viper Manor's construction, the creators actually made the throne capable of rising up and down along the back wall. In the up position, it granted access to the most secretive rooms in the mansion -- two parlors and the balcony of Viper Manor. One of the parlors was outfitted as the ruling Viper's office, and contained a bust of a famous person's head as well as a secret conference room in the back. The other parlor was probably intended as sleeping quarters for the family of the ruling Viper. The balcony contained its own small fountain system, which pumped water around the veneer. At night, the balcony would be lit up by green, ambient lights; this lended a romantic and serene effect to the platform. At the very top of the manor stood a small platform, built along a third of the balcony.

Radical Dreamers

Viper Manor is a huge mansion built to serve as the governing office of the territory of Gerzbuehle. Built from stout stone, it houses a full complement of soldiers and includes offices and residential apartments for the ruling family (including General Viper and Riddel). It was also outfitted with a stately treasury room replete with gold, a set of catacombs for interring prisoners, an ornate ballroom for formal affairs, a clock tower, and an elaborate terrace protected by a perimeter spell. In its heyday, Viper Manor was guarded by the Acacia Dragoons and prospered under the leadership of General Viper, who acquired the Frozen Flame after a northern kingdom fell (probably the Fall of Guardia). Its defense was ensured by the other Devas, including Gorba, Merkid, and the Radius figure. Unfortunately, the arisocrat Lynx conspired with the Radius figure and overthrew Viper, killing many Acacia Dragoons in the process and their General as well. Viper Manor subsequently became a haunt for many Goblins, Demon Warlocks, and other vicious creatures and spiritgs; these vile enemies took up the manor's defense. Torture was carried out in more than one area, and the entire atmosphere of the mansion plunged to the dark and forsaken. Riddel survived as Lynx's adopted daughter, and her room was the only cheery section of the building.

During the night of Le Trésor Interdit, Kid, Magil, and Serge infiltrated Viper Manor (successfully thwarting its Perimeter Counterspell) and ran through its many dark passageways and rooms in search of the Frozen Flame. They faced a variety of the guard creatures, and also met the remaining inhabitants of the manor -- including Esmeld, Vera, Riddel, the Radius figure, and Lynx himself. They met the latter when they stumbled upon ancient remains of Zeal that had lay under the manor since its construction; the Frozen Flame was kept in this cavernous ruin. The conflict was broken when Vera reemerged with Porre troops; both Lynx and the Radical Dreamers fled, leaving Viper Manor to the care of the Porre army.

In a few scenarios, Viper Manor is reduced to dust. One such scenario is Kid and the Sunflower, in which the Mandora Monster melts the mansion.

Media

Images

Radical Dreamers

Music

From: Locations (Chrono Cross)
From: Locations (Radical Dreamers)