Mud Imp
Contents
General Information[edit]
Chrono Trigger[edit]
Blue Beast[edit]
Era: 12000 B.C.
Home Area: Beast's Nest
Level: 29
Attacks: Charge, Combo: Blue Charge, Combo Counter: Earthquake, Combo Counter: Cross Charge
Charm: MermaidCap
Item Won: None
-
HP: 5000
Attack: 100
Defense: 100
Magic: 10
Magic Defense: 50
Speed: 7
Stamina: 10
Evade: 14
Hit: 100
TP: 8
Exp: 300
Gold: 800
Absorbs: None
Cancels: Water
Resists: None
Weakness: Fire 200%
Mud Imp[edit]
Era: 12000 B.C.
Home Area: Terra Cave
Level: 26
Attacks: Combo: Blue Charge, Combo: Red Charge, Combo Counter: Cross Charge, Combo Counter: Earthquake, Heal, Pebble Throw, Sleep Bubble
Charm: Speed Tab
Item Won: None
-
HP: 1200
Attack: 65
Defense: 250
Magic: 15
Magic Defense: 80
Speed: 10
Stamina: 10
Evade: 13
Hit: 100
TP: 6
Exp: 354
Gold: 1000
Absorbs: None
Cancels: None
Resists: None
Weakness: None
Red Beast[edit]
Era: 12000 B.C.
Home Area: Terra Cave
Level: 29
Attacks: Charge, Combo: Red Charge, Combo Counter: Earthquake, Combo Counter: Cross Charge
Charm: Elixir
Item Won: None
-
HP: 5000
Attack: 100
Defense: 150
Magic: 10
Magic Defense: 50
Speed: 7
Stamina: 10
Evade: 14
Hit: 100
TP: 8
Exp: 300
Gold: 800
Absorbs: None
Cancels: None
Weakness: Water 200%
Final Fantasy Chronicles Strategy: Physical attacks don't do much damage to the Imp, so defeat the Beasts using elements opposite of their color. The Imp's defenses are lowered when both Beasts are defeated.
Japanese Equivalent[edit]
Japanese: ドロクイつかい
Translation: Mud-Eater Trainer
Japanese: ドロクイL
Translation: Mud-Eater L
Japanese: ドロクイR
Translation: Mud-Eater R