Difference between revisions of "Chrono Trigger Prerelease"

From Chrono Compendium
Jump to: navigation, search
 
(2 intermediate revisions by one user not shown)
Line 1: Line 1:
 
[[Image:CT Alpha Epoch Design.png|300px|right|<center>Sakaguchi and Horii discussing the game before release</center>]]
 
[[Image:CT Alpha Epoch Design.png|300px|right|<center>Sakaguchi and Horii discussing the game before release</center>]]
The Chrono Trigger Prerelease is an unfinished version of Chrono Trigger dated November 17, 1994. It was given to magazines and game retailers as a sample before Chrono Trigger's release to generate interest and sales. The Prerelease could not be played all the way through; barriers to passage were programmed in [[Guardia Castle]], [[Lab 32]], and the [[Magic Cave]]. Around 1999, someone ripped and uploaded the ROM; the Sonic 2 Beta was obtained in a similar manner.
+
The Chrono Trigger Prerelease is an unfinished version of Chrono Trigger dated November 17, 1994. It was given to magazines and game retailers as a sample before Chrono Trigger's release to generate interest and sales. The Prerelease could not be played all the way through; barriers to passage were programmed in [[Guardia Castle]], [[Lab 32]], and the [[Magic Cave]]. Per the [[Chrono Trigger Scene Logs]], the ROM was first sold on a CD-R collection of Super Famicom games in Hong Kong.
  
The Prerelease provides a rare look into Chrono Trigger's development. It's full of things that were changed or dropped from Chrono Trigger's final release; we can only guess at what the developers intended in some cases. For that reason, it holds a special quasi-canonical position in the Chrono series. Fans can explore the game's many interesting areas (witnessing different enemies and items) by using codes or an Epoch savestate. This section of the encyclopedia exposes and classifies every important difference between the Prerelease and the final version, and its content structure mirrors the parent encyclopedia.
+
The Prerelease provides a rare look into Chrono Trigger's development. It's full of things that were changed or dropped from Chrono Trigger's final release; we can only guess at what the developers intended in some cases. For that reason, it holds a special quasi-canonical position in the Chrono series. Fans can explore the game's many interesting areas (witnessing different enemies and items) by using codes or an Epoch savestate. This section of the encyclopedia exposes and classifies every important difference between the Prerelease and the final version, and its content structure mirrors the parent encyclopedia. Note that help was provided by [http://tcrf.net/ The Cutting Room Floor], which has a mutual sharing agreement with the Compendium for proto stuff.
 
{{clear}}<table width="100%" border="0" cellspacing="10"><tr><td valign="top" width="33%">
 
{{clear}}<table width="100%" border="0" cellspacing="10"><tr><td valign="top" width="33%">
 
===Notable Differences===
 
===Notable Differences===
Line 27: Line 27:
 
===Beyond the Prerelease===
 
===Beyond the Prerelease===
  
*[[Alpha Version Screenshot|Alpha Version Screenshots and Videos]]
+
*[[Chrono Trigger Prerelease Coverage]]
 
*[[Chrono Trigger Prism Cards]]
 
*[[Chrono Trigger Prism Cards]]
 
*[[Instruction Manual References (CTP)|Instruction Manual References]]</table>
 
*[[Instruction Manual References (CTP)|Instruction Manual References]]</table>

Latest revision as of 03:45, 24 November 2022

Sakaguchi and Horii discussing the game before release

The Chrono Trigger Prerelease is an unfinished version of Chrono Trigger dated November 17, 1994. It was given to magazines and game retailers as a sample before Chrono Trigger's release to generate interest and sales. The Prerelease could not be played all the way through; barriers to passage were programmed in Guardia Castle, Lab 32, and the Magic Cave. Per the Chrono Trigger Scene Logs, the ROM was first sold on a CD-R collection of Super Famicom games in Hong Kong.

The Prerelease provides a rare look into Chrono Trigger's development. It's full of things that were changed or dropped from Chrono Trigger's final release; we can only guess at what the developers intended in some cases. For that reason, it holds a special quasi-canonical position in the Chrono series. Fans can explore the game's many interesting areas (witnessing different enemies and items) by using codes or an Epoch savestate. This section of the encyclopedia exposes and classifies every important difference between the Prerelease and the final version, and its content structure mirrors the parent encyclopedia. Note that help was provided by The Cutting Room Floor, which has a mutual sharing agreement with the Compendium for proto stuff.

Notable Differences

Meta-Information

Beyond the Prerelease

Thanks for browsing and exploring the Prerelease. Be sure to check out Alpha Version Screenshots and Videos, which contains a glance at an even earlier version of Chrono Trigger.

From: Main Page